Hold on to your space-butts, it looks like Cyberpunk 2077 is going to be even bigger than we imagined. Somehow.
It’s common knowledge that CD Projekt RED have the ability to make truly massive and immersive games; if you’ve ever played The Witcher 3, you can attest to that.
Now, we already knew that CD Projekt’s upcoming title Cyberpunk 2077 would be following in the footsteps of its forebears, but a recent Facebook interaction by the company is showing just how packed with content it might be.
A fan asked the developer if they could compare the game world of Cyberpunk to that of Witcher 3. While they didn’t provide an exact numerical answer, they did go on to say that Night City, the setting for the game, would feature ‘many’ explorable tall buildings, each potentially housing ‘a lot of activities’.
Very intriguing. You can see the full conversation via Reddit below.
How big the gameworld in CP2077 will be compared to the witcher 3? CP2077 delivers. from cyberpunkgame
It’s interesting to note the dev said that in The Witcher 3, activities were scattered more sparingly across the map, whereas in Cyberpunk, they could be more densely situated, and located either upwards, or downwards.
Having questlines extend deep below the surface of the city and into the gutters sounds like incredible fun, and gives us even more Blade Runner vibes than ever before.
This also begs the question: Where The Witcher 3’s map might be bigger geographically, will Cyberpunk’s be bigger vertically? Hopefully, we’ll find out more before the game’s June 2019 release date.
Also if Ciri doesn’t appear in the game I say we riot. Who’s with me?
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More of a concept than a journalist, Tom Percival was forged in the bowels of Salford University from which he emerged grasping a Masters in journalism.
Since then his rise has been described by himself as ‘meteoric’ rising to the esteemed rank of Social Editor at UNILAD as well as working at the BBC, Manchester Evening News, and ITV.
He credits his success to three core techniques, name repetition, personality mirroring, and never breaking off a handshake.