Cyberpunk 2077 – aka the golden child of gaming – just won’t stop giving us what we want, with all new confirmation that the endgame will likely be much more expansive than we could have hoped for.
Not content with creating possibly one of the greatest gaming experiences of all time in The Witcher 3, developers CD Projekt RED are seemingly looking to go the extra mile with Cyberpunk 2077. We spoke to Senior Level Designer Miles Tost about a whole bunch of things Cyberpunk related, in which he shed a little more light on what to expect once the credits roll.
Tost explained:
At the end of the game you’ll be able to continue playing your character. We’re not entirely sure yet, but it may work the same way as it did in The Witcher 3. Because ultimately, we give you this whole open world to explore and all these tools to basically role your character, and this time around I think the content we put in the open world is even more substantial than the stuff we have in Witcher 3, so there’s even more value for players to just explore and walk around and experience the stories we have put outside the main story.
That certainly sounds to me like CD Projekt have some pretty grand designs to keep players coming back for more once the credits role. While there hasn’t been any confirmation of any DLC, if The Witcher’s Blood & Wine and Hearts of Stone expansions are anything to go by, you can bet the devs have more treats in store for us.
He continued:
Logging yourself out because you’ve finished the game and then having to restart to be able to freely play the open world doesn’t really sound like an enjoyable experience to me personally, and that’s why I see us doing it in a similar way to The Witcher 3.
We’ve also had confirmation from an interview with Projekt’s Mateusz Tomaszkiewicz by YouTuber YongYea that there will be multiple endings to Cyberpunk 2077. So that’s pretty neat.
At any rate, we won’t have that long to wait until we find out, with Cyberpunk 2077 looking to launch April 16th on Xbox One, PlayStation 4 and PC.
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Mark is the Gaming Editor for UNILAD. Having grown up a gaming addict, he’s been deeply entrenched in culture and spends time away from work playing as much as possible. Mark studied music at University and found a love for journalism through going to local gigs and writing about them for local and national publications.