Hideo Kojima Details Plans For Death Stranding

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Metal Gear Solid creator Hideo Kojima seems confident that his new game, Death Stranding, will be the best he’s ever made. 

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During his keynote address alongside PS4 system architect Mark Cenry at the Develop Conference in Brighton, Kojima said he’s ‘very confident’ that it’ll be his best work – that’s a big statement to swallow for fans of the Metal Gear series.

But Kojima elaborated, revealing that in the past, he would often have to make compromises to get his projects going. Apparently this won’t be the case over at Kojima Productions, the studio he formed after splitting with Konami.

He said:

So far, when I’ve been making games, I’ve had to give up on something or at least compromise on something in order to get things done. But this time, working with you [Mark Cerny] and you bringing the state of the art technologies, we will get around that. I’m very confident that we’re working towards something completely new and that no one has seen so far. This will be my best work so far, I’m very confident about that.

Kojima appeared on stage during Sony’s E3 2016 conference to announce Death Stranding with an… interesting trailer that featured a naked Norman Reedus clutching a baby on a beach surrounded by dead fish.

Almost as soon as the mysterious trailer went live, the internet went wild trying to work out what the game is about. Theories on cloning, loss, black holes, and even Kojima’s departure from Konami were tossed around.

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For Kojima himself, this is all part of the game. He’s been constantly teasing details (usually via Twitter) ever since the reveal, leaving all of us groping in the dark like fools.

All we really know for sure at the moment is that the trailer is representative of the final game, and that it’s still a way off being finished.