Well, it turns out Death Stranding is a real game that has more to it than a series of bizarre trailers and Guillermo Del Toro clutching babies in jars. Who knew?
Metal Gear creator Hideo Kojima has finally showed off some actual gameplay for his latest title. Unfortunately, that gameplay hasn’t actually been made public choosing instead to privately show the game to developers at Horizon: Zero Dawn studio, Guerrilla Games.
Unfortunately, just because Kojima his flaunting his wares, it doesn’t mean it’s ready for us yet. Kojima Productions head of marketing and communications, Aki Saito clarified hat the game isn’t done yet.
Showed the first 2 hours of gameplay to our Guerrilla brothers. Yes, Hideo was demonstrating it! (The game is not fully completed…yet)
The picture show’s the friendship between us! Keeps our mutual secrets here! pic.twitter.com/UejLW2oAeb— 齊藤昭義(Aki Saito) (@akisaitokojipro) January 16, 2019
Death Stranding runs on Guerrilla’s Decima Engine, so it makes sense that the team there would be among the first to see how Kojima’s baby is progressing. Of course that doesn’t make it any easier that the rest of us are still sat here scratching our heads, trying to work out what the game is going to be about.
The only hints we’ve seen of gameplay so far involve lots of walking, climbing, and carrying. Nothing too dynamic, it has to be said.
Death Stranding was first shown during E3 2016 in a batshit crazy trailer that featured a naked Norman Reedus on a beach cradling a baby. Subsequent trailers for the game have done nothing to alleviate my suspicions that it’ll be the most Kojima game to ever have Kojima’d.
Given Sony is skipping E3 this year, it’ll be interesting to see exactly when we find out more about Death Stranding. A release date would definitely be nice. We’ll just have to wait and see, I guess.
Ewan Moore is a journalist at UNILAD Gaming who still quite hasn’t gotten out of his mid 00’s emo phase. After graduating from the University of Portsmouth in 2015 with a BA in Journalism & Media Studies (thanks for asking), he went on to do some freelance words for various places, including Kotaku, Den of Geek, and TheSixthAxis, before landing a full time gig at UNILAD in 2016.