Fans think they’ve found a ‘hidden message’ in the loading screen on PlayStation 2 consoles.
I mean, I spent a lot of time on the PS2 playing the likes of Crash Team Racing, Spyro and Tony Hawk’s Pro Skater and had absolutely no idea about this whole hidden message thing.
Haider Ali posted the ‘fun fact’ on Facebook, which has been shared more than 1,000 times.
Fun fact; The start up screen on PS2 showed different amount of towers based on how many games you played, and the height showing how long you played said game.(Based on memory card)
Posted by Haider Ali on Saturday, 4 November 2017
The post reads:
Fun fact;
The start up screen on PS2 showed different amount of towers based on how many games you played, and the height showing how long you played said game.
(Based on memory card)
Turns out I wasn’t the only one who had no idea about this, almost 500 people commented on the post and others took to Twitter to reveal they’d only just found out.
i only found out a few weeks ago that the blocks on the ps2 loading screen represents how many games you've played lol
— Pickle Dave (@rDaveHoward85) August 19, 2017
It's tied in with the number of saves on your memory card, if you remove the card, it will revert back to none on boot up :)
— Simon Lock (Aergan) (@A3rgan) August 19, 2017
The number of blocks on the PS2 loading screen represent how many games you've played, and their length is your progress. https://t.co/Huz8cyQJ38
— ChakraZulu (@Claude_Himself) November 1, 2017
Remember the PS2 loading screen? Those white blocks? They represent your games stored on your memory card. Awesome!
— Final Boss Fight (@FinalBossFight) February 3, 2016
The PlayStation 2 bought us some of the finest games of all time, pushed the limits of what we thought was possible in gaming – at the time – and left us with nothing but pleasant memories.
But how well do you remember the console?
GTA Vice City has just celebrated the 10 year anniversary since it was released on the PS2.
UNILAD writer, Jerry Gadaino recalls playing the game when he was, well, 10 years younger.He said:
When I think of my dusty old PlayStation 2 console, which is still tucked away somewhere underneath a labyrinth of rotting books and CDs (remember those?), a teary-eyed glint forms in the corner of my eye because I associate it with one game, GTA Vice City.
Adding ‘even casual gamers’ will tell you the first thing they think about Vice City is the excellent music on the radio stations (Wave 103.3 being the best). Before that, the idea of pulling off a bank heist while you bop your head to Video Killed The Radio Star by The Buggles seemed far-fetched and ludicrous.
After Vice City it seems if you don’t have an appropriate playlist when you’re in a car chase then you’re not doing it right. Just ask Edgar Wright and the cast of Baby Driver.
Before its debut, the series was your run-of-the-mill crime simulator but Vice City’s coming heralded a change in attitude towards games and the series as well. The series (perhaps inadvertently) became a mouth-piece for pop culture and socioeconomic issues of its time.
Another obvious point would be its homage to the 80s, as someone who was old enough to play the game in their formative years, I saw this as a starting point for our current generation’s love for nostalgia. Before Vice City the need to shop at stores like Beyond Retro was almost non-existent – at least from a gamers’ perspective.
Due to its influences, it introduced a new generation to cult movies and TV shows like Carlito’s Way, Miami Vice and – it’s most obvious inspiration – Scarface. In an inspired move, Rockstar Games hired famous actors who were quintessential to the 80s-to-early-90s era to do the voice overs – such as Ray Liotta, Dennis Hopper, Burt Reynolds and Debbie Harry from Blondie.
It was a great console, wasn’t it?