Dying Light 2 sounds like one hell of a game. First announced at E3 2018, developer Techland has said that the open world zombie sequel is its “most ambitious” project to date, and will be absolutely massive.
The game is so massive, in fact, that GamesRadar reports it’ll take multiple playthroughs to see all the quests, characters, items, and secrets that Dying Light 2 has to offer. Think The Witcher 3, or Skyrim, but with zombies. How can you not be sold on that?
Dying Light 2 producer Kornel Jaskula told GamesRadar that the game is absolutely packed with branching paths and critical choices that lead to all kinds of unexpected consequences, from the characters you meet, to the shape of the world itself.
There are so many different paths that apparently Techland isn’t even sure how many there are right now, which is both exciting and terrifying. From the game’s reveal nearly a year ago we heard that choices and consequences would play a huge role in Dying Light 2, but it sounds like the team has really gone above and beyond with this concept.
Jaskula explained to GamesRadar:
It’s almost like we are creating several games worth of content right now. We are designing the game with the foundation that some of the players will miss content and we are okay with that. Thanks to the variety of stories, missions, content and assets, we believe that it will make players want to play the game again and again or try to play with other players in co-op to see their worlds. That’s something that we established as a foundation at the very beginning [of development], it’s one of our design goals, and it’s something that we still keep in mind.
By all accounts, Dying Light 2 sounds like a game we’re going to be playing for a long while. Given just how much fun the original game was, I have no problem with that, and I’m fascinated to dive into the “modern dark age” setting and see just how different my experiences will be when compared to fellow players.
Last month it was revealed that Dying Light 2 would have a presence at E3 2019, and while the game doesn’t have a release date yet, I’d imagine we shouldn’t expect to see a project of this scale until late 2020/early 2021.
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Ewan Moore is a journalist at UNILAD Gaming who still quite hasn’t gotten out of his mid 00’s emo phase. After graduating from the University of Portsmouth in 2015 with a BA in Journalism & Media Studies (thanks for asking), he went on to do some freelance words for various places, including Kotaku, Den of Geek, and TheSixthAxis, before landing a full time gig at UNILAD in 2016.